NãO CONHECIDO DETALHES SOBRE THE FIRST BERSERKER: KHAZAN

Não conhecido detalhes sobre The First Berserker: Khazan

Não conhecido detalhes sobre The First Berserker: Khazan

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Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.

It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.

And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.

The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

Novo soulslike, Khazan reúne elementos de que deram certo na categoria e faz seu próprio suco — e um suco bem Porreiro para se repetir

Não sei se isso foi por questãeste intencional por design ou resultado por um erro, mas tenho a impressão do de que muitos vão chegar nesse ponto da aventura e se sentir frustrados pela “surpresa” qual o estúdio preparou — contudo vale a pena insistir 1 pouco para passar dela.

General Khazan is a little like Guts, actually—at least in the fact that The First Berserker: Khazan he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter On-line fans, but Khazan is too damn flat and unexpressive as a protagonist for me.

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You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right

A clara inspiraçãeste para isso foi Nioh, de que igualmente utiliza 1 sistema natural semelhante, mas isso tira 1 pouco do charme por um Souls e a graça do explorar 1 mundo interconectado e achar caminhos natural escondidos entre as áreas.

Esses problemas por balanceamento impactaram muito negativamente na minha gameplay, felizmente são coisas simples do se resolver utilizando 1 patch futuramente, mas Vive cá este sinal de de que certas partes do game nãeste parecem justas utilizando este jogador.

3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right

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